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-
- #define BULLET struct bullet_type
- #define p_BULLET BULLET *
- #define HITS struct hit_type
-
- HITS {
- int hx,hy;
- };
-
- BULLET {
- BOOL dead;
- BYTE bx,by;
- BYTE obx,oby;
- int incx, incy;
- int range;
- int misstile;
- int saveunder;
- };
-
- void move_bullets(void);
- void init_bullets(void);
- void init_bullet(int x, int y, int xi, int yi, int r);